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 Elven Archer Guide

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LegendMo
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Join date : 2009-06-30

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PostSubject: Elven Archer Guide   Elven Archer Guide I_icon_minitimeTue Jul 07, 2009 8:41 am

An Overview of Stats



In PW there is a total of 4 Stats; strength, dexterity, constitution and intelligence.





Strength

- increase attack power for melee weapon

- increase physical defense



Dexterity

- increase attack power for range weapon

- increase dodge

- increase accuracy

- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)



Constitution

- increase physical defense

- increase magical defense

- increase hp

- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)



Intelligence

- increase magical attack power

- increase magical defense

- increase maximum mana

- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)



NOTE: There is no stats that increase attack speed/movement speed



The Build



Though there are tons of different build for a character, they are
mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid
Type


Damage Type







DEX STR ARCHER - pump your strength according to the minimum requirement for light armor and rest of stats into dexterity



Dex archer has extremely high damage hence excelling at backstabbing
(pking ppl who are leveling without warning). But due to their lack of
hp pool, they are easily taken down which makes them not as useful for
guild fight.



PROS: High damage, high dodge rate, high hit rate.

CONS: Low hp



Tank Type







DEX CON ARCHER - pump your strength and dexterity according to the
minimum requirement for light armor, rest of points into constitution.



Dex Con archer are perhaps what we can call a werebeast wannabe
archer, they work well against wu xia which archer fear most. Though
with a lack of damage, the main skill used by archer when killing wu
xia are the thunder type skill since they are gold element attack
(hence denying wu xia advantage of high physical armor). Those thunder
type skill uses fix dmg hence reducing the penalty of low dmg.



PROS: High hp pool and higher def compared to dex archer

CONS: low dmg, low dodge, low hit rate



Hybrid Type - Recommended Build





DEX CON STR ARCHER - pump your strength according to the minimum
requirement for light armor, pump your dexterity according to the
minimum requirement for bow/crossbow, rest of points into constitution



By having a slightly higher con, it solves the problem of
survivability issue in Guild Fight. It also makes it easier to survive
when doing FB (Instance Dungeon) or normal leveling against magic-type
mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge
useless). Damage as compared to a dex archer isn't that much of a
difference.



PROS: Rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to dex archer

CONS: same as PROS



Out of the 3 build, i strongly recommend the hybrid build. Reason
is simply because damage is reduced by 75% when in PvP hence having a
pure dmg build isn't really that wise. Considering the 2nd fact that
most archer skill does fix damage + weapon damage and not percentage of
weapon damage, this thus further reduce the advantage for having a pure
dmg build. And for the 3rd factor, magic has 100% hit rate and archer
that went demon path has 2 skill with 100% hit rate, making it more
important to have hp pool


The Weapons



There are 3 type of range weapons in PW; Bow, Crossbow and Slingshot



Bow has average minimum dmg and average maximum dmg, average attack
speed and average shooting distance (1 metre shorter than crossbow, 1
metre longer than slingshot).






Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.







Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.





NOTE: Attack speed in PW shows the number of attack your character can
do in a second, for e.g. an attack speed of 0.62 means 1.61 second
cooldown for each interval of attack (1/0.62 = 1.61).


For weapon choice, i used the quest bow for the first 20 levels, and
change weapon to whatever range weapon i can get from from level 22
onwards. I only used slingshot up to lvl 58 (which is shown under the
stats chart below) since the dps advantage for lvl 68 slingshot when
compared to lvl 65 xbow doesn't outweights the penalty of 2 metre
shooting range it has. This apply for slingshot beyond that level too.


Of course, archer can also use claw/glove which is the onli weapon with
the closest stats as range weapon but I wouldn't recommend using claw
simply cause it isn't really important once you hit level 13 and get
your falling thunder skill.


Armor



For chest, leggings, armlet, i chose light armor.



For boots, try to get those that add movement speed.



For helmet, i chose heavy since there are onli 2 type for helmet (magical and heavy).



For cloak, there is only 1 type available.



For the type of stone to slot for armor, i chose hp stone.



Skill Description







Aimed Shot - This skill is worthless if you are going to level it. The
damage it increase is lower than another skilled acquired at later
stage: fatal shot which can be cast even faster than aimed shot. Though
at earlier level, it is still useful, but if you had left it at level
1, it will be useful for pvp/pve later on. After casting it, press esc
or cast the skill again. This will cancel your skill and cause an
attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6
secs). By using an attack like this, player can gain 10 combat points
which is important for PvP and sometimes PvE. If u had pumped aimed
shot to a higher lvl, the mana cost wouldnt be cheap. at level 1 all
this bonus would be granted to you onli at a cost of 10 mana.



Double Shot - Damage increament of this skill is rather low, making
it quite a worthless skill at higher level. But at the start of game
with no other attack skill, Double Shot is really important. Getting it
to level 3 is recommended since at the 4th level of this skill your
character would be level 13 and Falling Thunder skill would be
available. After changing to god/demon it would be quite a good skill
to get since it has 50% chance to increase 20 combat points for god.
And 50% chance to increase 30% aspd for 6 seconds, which makes archer
shoot at a rate of 1.1 seconds on average per shot (original atk spd is
around 1.6 seconds). Demon path would be much better for a dex archer
who depends on normal attack. Max it after u hit level 89 and with
excess gold/skill points.



Repelling Arrow - This is an extremely important skill for leveling
and FB (Instance Dungeon). It has a 100% chance to knockback your
target for 12 metre (provided ur skill didn't miss). In FB where
monster are mostly packed together, FB can be used to drag 1 unit to
you. When Repel Arrow strikes it's target, it pushses them back first
then deal the damage. Therefore, the mob would only summon those around
it's new position (the knockback-ed position) and attack you. This
skill does not work against player. The skill dmg added is quite low
and it has no other effect other than increasing the skill dmg when
level-ed and also due to the lack of skill points, I recommend leaving
it at level 1. Max it when you have excess gold/skill points after
level 89.



Binding Arrow - This skill is important for PvP and PvE. It is
meant to replace Ice Arrow. This skill cost 100 combat points in
addition to it's mana cost. It has 90% chance to hold it's target and
100% when level 10 (need confirmation, this info was taken from the
detailed chinese archer guide under my reference). This skill adds
around 3.5k damage when maxed which is quite high. Recommended to pump
whenever possible.



Fainting Arrow - The only skill that has stun effect for archer
(Unless u chose god then binding arrow will have chance to stun it's
target). Chance to stun is 45% at level 1 and 90% when max. Total
casting time is 2.1 seconds and stun effect is 3 second, therefore not
recommended for PvE usage. (quite useful for PvP). Max it after hitting
lvl 89 when you have excess gold/skill points.



Fatal Arrow - One of the highest damage skill available to Archer.
Total cast time required is 3.6 seconds but adds 5k dmg and 100%
physical attack. Good skill for opening shot when leveling. When combo
with Fainting arrow in PvP, it is 2 hit ko on most Priest/Fa Shi or
Archer (if both skill hit and they are Dex Archer). Recommended to pump
whenever possible.



Arrow Array - The highest dmg AOE skill available to Archer it has
a channeling effect. This skill is similar to an AOE skill fa shi has.
This skill uses up 200 combat points and deals 4.5k dmg and 200%
physical attack when max. From the chinese guide, they recommend
leaving this skill at level 1 for leveling purposes and max it for PvP.
I haven't tried this skill myself.



Falling Thunder - This skill does gold element damage (ignores
target's physical defense). It does full damage even when in melee
range, making it an extremely useful skill. Adds 2.2k dmg when max.
Mana cost is rather high for this skill, try not to spam it like crazy
when leveling unless money is irrelevant to you. For demon path this
skill has 100% hit rate but skill delay increase by 2 seconds. Has 25%
chance to increase 20 combat points for god path. Recommended to pump
whenever possible.



Shocking Thunder - This skill is similar to falling thunder, even
the dmg it adds is the same. Difference is a longer casting time (2.3
secs for this skill and 1.8 secs for Falling Thunder), reduce targets
gold defense for 15 seconds (50% reduction when max). Although it
reduce gold defense by 50%, this reduction only applies to equipment
defense.

For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.













Code:



When strike by a lvl 10 Shocking Thunder, gold def is reduced by 50%,



30% * 50% = 15% (shocking thunder only reduce gold def from equipment)



15% + 10 % = 25% (15% is from the reduced gold defense and 10% from con/int)



Old gold defense = 40%, reduced gold defense = 25%.



A gold dmg that deals 2k dmg would deal:



2000 * (100% - 40%) = 1200 dmg to 40% gold defense



2000 * (100% - 25%) = 1500 dmg to 25% gold defense









Hence dmg increment is only a mere 300 dmg. According to the
Chinese site this skill has varied effect on mobs. Will test it out in
the future.



Explosive Thunder - This skill never misses and does 3.3k gold dmg
with a 8 metre diameter upon hitting target(might be radius still not
100% sure but if it is radius it is god damn huge). Casting time is
rather long though , 3.3 secs. Recommended to pump whenever possible
since it is one of the only 3 AOE available to Archer.



Thunder Bird - Does 11k gold dmg within 30 secs at level 10. It
also reduce target's movement speed by 30%. Not a useful skill for PvE.
Thunder Bird followed by explosive thunder and falling thunder in PvP
is a good skill combo against archer, wuxia and werebeast. Recommended
to max after lvl 89 when you have excess gold/skill points.



Flaming Arrow - adds 40% fire dmg when cast for 10 mins when max.
Please note that the damage increased is NOT normal dmg, it is
classified as fire element hence it has bonus or penalty against
certain elements. The following is an example of the calculation.








For a archer with 500 physical dmg and lvl 10 flaming arrow:

500 * 40% = 200 fire dmg











It deals:

200 * 50% = 100 fire dmg against fire mob and



200 * 200* = 400 fire dmg against gold mob











Hence a total of 700 dmg against normal mob/non fire mob, 600 dmg against fire mob, 900 dmg against gold mob.



Ice Arrow - Reduce target's move speed by 50% for 5 seconds at level 10
(3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite
fast. Recommended to pump whenever possible (can stop at lvl 5 and use
binding arrow instead of Ice Arrow)



This is not my guide, i just posted it coz now u guys dont have to search.

Thanks to http://docs.google.com/View?docid=dfrzdnmr_0chcxnv
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mIRC

mIRC


Posts : 3
Join date : 2009-07-13
Age : 31
Location : Her Heart o.o

Elven Archer Guide Empty
PostSubject: Re: Elven Archer Guide   Elven Archer Guide I_icon_minitimeMon Jul 13, 2009 5:02 am

Well...
I have a thing to say, i've done this guide u could at least say that this was on Fury forum and the Poster ;p

Thank you.
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